Vol. I · No. 101WED, JUL 29, 2026
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The Archive

Search the full wire by company, model, lab, or keyword. Every story we have ever aggregated.

Anthropic’s Mythos mess is only getting worse

It's been two weeks since Anthropic took its Mythos-class models offline after a Friday evening ultimatum from the Trump administration. The company sprang into action immediately, sending a barrage of executives to Washington, DC. But updates have been suspiciously lacking, with no resolution in sight. Anthropic declined to comment multiple times this week about the state of the talks, saying there was no news to share. But the lack of news is the story here. After 14 days of high-intensity negotiations, nobody knows when or if Anthropic's most powerful AI models will come back, let alone wh...

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OpenAI’s Jalapeño chip is Big Tech’s spiciest move away from Nvidia

Nvidia has dominated the AI chip market for years, but the era of total dependence might be ending. OpenAI just shared its plans to spice things up with Jalapeño, its custom inference chip built with Broadcom, joining Google, Apple, and SpaceX in a growing list of companies building their way out of single-supplier risk. The goal is less of a […]

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AI and Liability

Bruce Schneier argues companies deploying AI should face legal liability for errors, citing German ruling against Google's AI summaries.

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Streamlining Resource Binding with End-to-End Support for Vulkan Descriptor Heaps

Shaders are GPU programs that process visual data—such as rays, pixels, geometry, and textures—to produce specific rendering effects. Shaders find necessary... Shaders are GPU programs that process visual data—such as rays, pixels, geometry, and textures—to produce specific rendering effects. Shaders find necessary data through a process called resource binding. CPU code orchestrates the creation of GPU resources such as textures and memory buffers and then carefully arranges for shader code to access them through a binding protocol. Source

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30 stories