Vol. I · No. 144THU, SEP 10, 2026
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NeuroRefiner: Morphology-Aware Multi-Agent Refinement for 3D Fluorescence Microscopy Neuron Segmentation

Accurate 3D neuron segmentation in fluorescence microscopy is critical for neuroscience. However, the sparse and elongated morphology of neurons poses significant challenges to existing segmentation methods. These methods struggle to preserve both local details and global topology, leading to fragmented results. To address this, we propose NeuroRefiner, a multi-agent system that formalizes the human expert workflow involving iterative global observation and local editing. Specifically, NeuroRefiner comprises three collaborative agents dedicated to diagnosing topological errors, generating cor...

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Rethinking Self-Evolving Agents: Do We Still Need Prescribed Optimization Pipelines?

Self-evolving agents are usually built around prescribed optimization pipelines: the framework decides how to gather evidence, revise a persistent artifact, select candidates, and stop. We ask whether this task-specific procedure remains necessary when a frontier model acts as the optimizer. We introduce Open-Ended Optimization (OEO), which keeps the objective, permitted interactions, resource budget, data boundary, and evaluation fixed while allowing the optimizer to compose the improvement process online. We compare OEO with two complementary prescribed approaches: SkillOpt, a staged pipeli...

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Run Local Agentic AI Workflows with Meta’s Muse Glimmer on NVIDIA

Meta returns to the open source ecosystem with the release of Muse Glimmer, a 30B open-weight dense model with a 120K+ context window built for local AI... Meta returns to the open source ecosystem with the release of Muse Glimmer, a 30B open-weight dense model with a 120K+ context window built for local AI agentic work. Optimized to run across a range of NVIDIA edge, desktop, and workstation AI platforms, Muse Glimmer delivers 20K tokens/sec on a single GPU, enabling always-on agents to process data locally and execute complex… Source

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The Politician, the Liar, and the Obedient Worker: Emerging Behavior of LLM Agents in Hierarchical Games

LLMs are rapidly embedding themselves into daily life: drafting our emails, managing our schedules, and making decisions on our behalf. As they move from individual tools to participants in multi-agent organizations, an important question arises: do they reproduce the governance failures like free-riding, corruption, and entrenched leadership that plague human institutions? We introduce the Hierarchical Game (HG), a public goods game extended with managerial authority, democratic elections, and private communication. Testing six frontier models across twelve experiments that add institutions ...

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Bidirectional Context Self-Distillation for Reinforcement Learning of Skill-Based LLM Agents

External natural-language skills provide large language model (LLM) agents with reusable and editable guidance for solving complex tasks. Yet their effectiveness depends not only on skill quality, but also on whether the policy can translate the provided guidance into appropriate actions. However, methods specifically designed to improve this skill-utilization ability remain largely underexplored. In practice, skill-based agents are commonly trained with reinforcement learning objectives centered on task-level rewards, which offer limited supervision and struggle to capture subtle differences...

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The AI safety test is becoming a safety risk

AI agents are escaping cybersecurity testing environments and reaching real-world systems, raising questions about whether safety infrastructure, industry standards and regulation can keep pace with increasingly powerful models.

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Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra)

Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra) On Wednesday I wrote about One-shotting a Raccoon Heist game using Claude Fable 5 , where I had Claude Fable 5 build a full working game from a premise I generated with GPT-3 and DALL-E four years ago . I decided to pose the exact same prompt to Codex Desktop running GPT-5.6 Sol Ultra - the mode where Sol makes aggressive use of sub-agents - to see how it would do. It produced a much better game! Here's Moonlight & Mayhem - GitHub repository here , including the textures and prompts it generated using gpt-image-2 . Your browser d...

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Interaction Creates Dynamical AI Behavior Absent in Isolation

What will happen when AI agents interact in daily life, e.g. when one AI starts bossing another around? We find a counterintuitive answer that opens new avenues for out-of-equilibrium Physics. When a boss AI directs a stream of messages at the subordinate AI while ignoring its replies, it drives the subordinate into an alien behavioral state that it would never have exhibited alone. Although the two AIs share the same well-defined (decoding) temperature, the subordinate neither copies its boss nor returns to how it behaves on its own; instead, it adopts an entirely different behavior. The bos...

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SkillProx: Self-Evolving Agent Skills via Proximal Textual Gradient Descent

LLM agents increasingly adapt to recurring tasks by accumulating procedural knowledge in skills. These skills are lightweight, reusable textual artifacts that are loaded into the agent's context without weight updates. Recent methods refine skills through iterative task execution, failure diagnosis, and trajectory-guided text-space updates. However, existing frameworks lack explicit diagnosis--outcome feedback and treat deletion as a generic edit operation rather than a dedicated mechanism for consolidating accumulated knowledge. We introduce SkillProx, a proximal-gradient-inspired forward--b...

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PsychoAgent: An Affect-Sensitive Cognitive Architecture for Conflict-Aware Memory in LLM Agents

Human-like cognition does not select past experience by topical similarity alone: affective significance and unresolved conflict also shape what becomes accessible. We present PsychoAgent, a cognitive architecture for LLM agents that separates factual and affective memory and integrates both through a conflict-aware executive controller. Affective memories are first filtered by semantic relevance and then re-ranked by salience, preserving topical fit while allowing emotionally important traces to enter the prompt. Across three controlled conflict scenarios, the full architecture retrieved mor...

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Fisher-R1: Training LLM Agents for Reliable Hypothesis Testing

Reliable hypothesis testing is the foundation of many empirical scientific claims. Large language model (LLM) agents are increasingly used to automate this process, as they can inspect datasets, generate code, and produce analyses end-to-end. However, we show that they frequently make subtle inferential errors that lead to incorrect conclusions despite correctly executed analyses. Existing benchmarks fail to capture this failure mode, as they rarely assess whether a reported p-value is statistically valid given the assumptions underlying the data. We address this gap by building P-Bench, a be...

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TEPA: Revoking Stale Memories for Conflict-Robust Language Agents

Long-term memory enables language agents to reuse past facts, preferences, and task experience. Persistence also creates a central falsifiability problem: when the world changes, stale memories can remain retrievable and pollute the prompt. We characterize this failure mode as memory pollution: degradation caused by active memories that newer conflicting evidence has superseded. We introduce TEPA, a revocable evidence-memory mechanism that makes validity an explicit state of memory. TEPA represents observations as keyed precedents and revokes active precedents when fresh evidence contradicts ...

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Cloudflare launches Kitesurf, a browser built for AI agents

Cloudflare has introduced Kitesurf, a cloud-hosted browser designed for AI agents instead of people. The company says the browser uses less computing power than Chromium for common automation tasks, helping developers build browser-based AI agents more efficiently.

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An End-to-End Agent Auditing Engine

With the rapid advancement of large language models (LLMs), harnesses have become essential infrastructure for deploying agents across a wide range of domains. The fast-evolving harness ecosystem has also made rigorous capability evaluation increasingly important. However, efficiently building an end-to-end, systematic, and comprehensive evaluation pipeline remains a significant challenge. To address this challenge, we introduce $A^2E$ (Agent Auditing Engine), an end-to-end evaluation engine designed for agent harnesses. $A^2E$ leverages our newly proposed Agent Task Protocol (ATP) to enable ...

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Towards Assurance Closure in AI-Native Large-Scale Agile Software Development

The AI-Native Manifesto envisions large-scale agile software development in which humans increasingly govern intent, risk, and exceptions while agents execute more of the engineering process. Realizing that end-state requires more than better code generation: it requires assurance closure, meaning that the system can establish what must be true, determine and obtain appropriate evidence, judge the credibility of that evidence, preserve its validity through change, and use the resulting uncertainty to bound agent authority. Existing work already provides many of the necessary mechanisms across...

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The Bitter Lesson of Tool Calling

Tool use transforms LLMs into agents that act beyond their training data, and for code-capable models, programmatic tool calling extends this further by replacing rigid JSON calls with scripts that chain and parallelize naturally. However, a systematic evaluation of tools as code on an established benchmark across current and prior model generations under real-world task conditions has not been conducted. In this work, we empirically compare programmatic tool calling (PTC) to native JSON tool calling across 14 language models on BFCL v4. In the programmatic tool calling paradigm, tools are ex...

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AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games

Deciding which of two agents is stronger means playing games until skill outweighs luck, and every game costs money, model inference, or expert time. Since the number of games needed is unknown, fixed-budget evaluations either keep paying after the result is settled or stop before the agents can be told apart, while naive optional stopping with an ordinary confidence interval invalidates the stated level. We make such an evaluation stop as soon as its evidence suffices, with the guarantee intact. The Action-Informed Value Assessment Tool (AIVAT) reduces variance in imperfect-information games...

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Resourced Authority A Mechanism-Design Model for Participatory Governance of Deployed AI Agents

We give a formal mechanism design model for the continuous participatory governance of a deployed AI agent. The mechanism is built on the principle that governance should control an AI agent through resource allocation so as to make authorization self enforcing via compute budgets. The mechanism seeks to establish the Safe AI paradigm that compute is an effective governance lever. We situate our work as a compliance or commons overlay on a deployer. One governance period is an extensive form game in which verified human stakeholders arrive sequentially and contribute, on a provision or a reje...

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CalibForge: Adversarial Solver Calibration for Scaling Learnable Terminal Tasks

Training terminal agents requires executable and verifiable tasks that are not merely solvable, but appropriately challenging for learning. Executable validation establishes feasibility, yet does not reveal how a task behaves relative to a given solver setting. In this paper, we present CalibForge, an autonomous terminal-task synthesis system that uses verified solver behavior to revise candidate tasks through adversarial solver calibration. Multi-solver calibration targets disagreement within a heterogeneous solver pool, whereas contrastive solver calibration targets a designated strong-pass...

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Benchmarking the Benchmarks: Evaluating Benchmarks for Conversational Agents

Task-oriented conversational agents are evaluated using curated or automatically generated benchmarks, yet benchmark quality is rarely assessed. Poor benchmarks may contain inconsistent tasks, simplistic scenarios, or limited policy coverage, leading to unreliable evaluations. We introduce a reference-free framework that uses LLM judges to assess benchmark consistency, complexity, and policy coverage, while providing actionable diagnostics of weaknesses. We validate the framework by demonstrating agreement with independent human annotations and by evaluating benchmarks generated by LLMs of va...

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Improving the Realism of Synthetic Clinical Benchmarks Under Utility Constraints

Synthetic clinical benchmarks for enterprise AI agents can pass existing utility checks and still remain structurally unrealistic, especially in privacy-sensitive healthcare settings where operational data are hard to access. We study how to improve such benchmarks without breaking the downstream utility checks already used in practice. We formulate benchmark revision as utility-constrained realism improvement: dataset changes should increase realism while staying above an operational utility floor. We instantiate this idea on a care-gap benchmark derived from Synthea-generated patients exerc...

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From Passive Mirrors to Active Agents: Holonic Digital Twins for Physical AI over Networks

Despite advances in artificial intelligence (AI) across multiple sectors, today's AI tools, including deep learning and generative AI, still fail when embedded into physical systems, such as robots and vehicles operating under real-world physical laws. This stems from their inability to maintain reliable world models for long-horizon planning under uncertainty and generalize to unseen scenarios. In this context, wireless networks, through pervasive sensing and communication, can orchestrate physical intelligence. However, current architectures optimize throughput, latency, and reliability and...

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EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning

Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decis...

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Comparative Approaches to Agent Retrieval over Large Skill Libraries

Agents backed by large skill libraries must decide which skills to load and in what order. Loading the entire library into context is expensive and provides no structure for autonomous sequencing. We study two systems for this problem over a corpus of 690 skills: a hybrid ranker combining lexical and dense-embedding retrieval for sparse, on-demand loading, and a typed knowledge graph encoding workflow relations such as prerequisites, data flow, and ordering. On a set of 117 realistic, non-echoing queries, the hybrid ranker retrieves the correct skill within the top five in 73.5% +/- 8.0 of ca...

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Routing Is Least Learnable Where It Is Most Valuable: Bounds on Representation Routing for Web Agents

Web agents observe a browser through text, pixels, or both, and the choice is usually fixed once for all tasks. We measure six observation modes across eight site-model combinations (cells) on VisualWebArena and WebArena and ask what choosing per task would buy. The modes are complementary: each solves tasks the others miss, they fail in structurally different ways, and the best choice reverses between task sets. The obvious prize, an oracle that picks a winning mode for every task, looks large but is inflated by run-to-run noise: rerunning the same mode on the same tasks changes 12-14% of ou...

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Incident Report: unsanctioned agent behaviour during cyber testing

Incident Report: unsanctioned agent behaviour during cyber testing It happened again . This time it was the UK government's AI Security Institute who accidentally attacked other companies while running an evaluation with models with the safety filters turned off. From their technical paper (PDF): During a cyber evaluation, from 25 to 28 July 2026, AI agents engaged in sustained, unsanctioned activity directed at what were, in practice, real people and organisations. These attempts were unsuccessful and, to the best of our knowledge, no real-world harm resulted. [...] Across 122 evaluation att...

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Reward Structure Shapes the Interaction Between Episodic Exploration and Neural Memory in Reinforcement Learning

In partially observable reinforcement learning, agents face a dual bottleneck: they must explore to encounter rewarding states and retain that experience in memory to optimize their policies. Exploration bonuses and memory architectures are traditionally evaluated in isolation, leaving their interaction unmeasured, and standard notions of sparse reward conflate temporal signal density with what the reward actually supervises. We present a controlled study crossing episodic exploration bonuses with diverse neural memory architectures across three environments that vary how the content of memor...

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CoPlan: A Trustworthy Co-Intelligence Interface for Care Planning through Role-Based Contestable Argument Graphs

AI-supported care planning can help clinicians, patients, caregivers, and care teams coordinate complex decisions across clinical, functional, psychosocial, and environmental needs. However, many AI systems present recommendations as fixed outputs, limiting stakeholders' ability to inspect, challenge, and revise plans when they conflict with clinical judgment, patient values, or real-world feasibility. We present CoPlan - a Co-Intelligent and Contestable Interface for Human-AI Care Planning. CoPlan uses a multi-agent workflow in which specialized AI agents generate candidate interventions and...

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