The Archive
Search the full wire by company, model, lab, or keyword. Every story we have ever aggregated.
Devstral
Devstral: Mistral AI open-source model optimized for autonomous coding agents and software development.
BrowseComp: a benchmark for browsing agents
OpenAI introduces BrowseComp benchmark for evaluating web browsing agent capabilities.
PaperBench: Evaluating AI’s Ability to Replicate AI Research
PaperBench: new benchmark measuring AI agents' ability to replicate state-of-the-art research papers.
Moving from intent-based bots to proactive AI agents
OpenAI shifts from intent-based bots to proactive AI agents architecture.
Automating 90% of finance and legal work with agents
Hebbia's AI platform claims to automate 90% of finance and legal work tasks using OpenAI models.
Introducing next-generation audio models in the API
OpenAI released advanced text-to-speech and speech-to-text APIs with customizable voice instructions for voice agents.
Grok 3 Beta — The Age of Reasoning Agents
xAI unveils early preview of Grok 3, emphasizing advanced reasoning and agentic capabilities.
Google DeepMind at NeurIPS 2024
Google DeepMind presents NeurIPS 2024 research spanning adaptive agents, 3D scene generation, and LLM training safety.
MLE-bench: Evaluating Machine Learning Agents on Machine Learning Engineering
MLE-bench introduces benchmark for evaluating AI agents on machine learning engineering tasks.
Automating customer support agents
MavenAGI launches GPT-4-powered customer service agent; Tripadvisor, Clickup, Rho deploy for support automation.
Klarna's AI assistant does the work of 700 full-time agents
Klarna is using AI to revolutionize personal shopping, customer service, and employee productivity.
Learning to play Minecraft with Video PreTraining
We trained a neural network to play Minecraft by Video PreTraining (VPT) on a massive unlabeled video dataset of human Minecraft play, while using only a small amount of labeled contractor data. With fine-tuning, our model can learn to craft diamond tools, a task that usually takes proficient humans over 20 minutes (24,000 actions). Our model uses the native human interface of keypresses and mouse movements, making it quite general, and represents a step towards general computer-using agents.
Safety Gym
We’re releasing Safety Gym, a suite of environments and tools for measuring progress towards reinforcement learning agents that respect safety constraints while training.
Emergent tool use from multi-agent interaction
We’ve observed agents discovering progressively more complex tool use while playing a simple game of hide-and-seek. Through training in our new simulated hide-and-seek environment, agents build a series of six distinct strategies and counterstrategies, some of which we did not know our environment supported. The self-supervised emergent complexity in this simple environment further suggests that multi-agent co-adaptation may one day produce extremely complex and intelligent behavior.
Neural MMO: A massively multiagent game environment
We’re releasing a Neural MMO, a massively multiagent game environment for reinforcement learning agents. Our platform supports a large, variable number of agents within a persistent and open-ended task. The inclusion of many agents and species leads to better exploration, divergent niche formation, and greater overall competence.
Reinforcement learning with prediction-based rewards
We’ve developed Random Network Distillation (RND), a prediction-based method for encouraging reinforcement learning agents to explore their environments through curiosity, which for the first time exceeds average human performance on Montezuma’s Revenge.
AI safety via debate
We’re proposing an AI safety technique which trains agents to debate topics with one another, using a human to judge who wins.
Evolved Policy Gradients
We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, like learning to navigate to an object on a different side of the room from where it was placed during training.